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Monster Hunter: World won’t have loot boxes – devs don’t want players to “skip the experience”

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As Capcom is banking on Monster Hunter: World to be the first major success in the west for the franchise, they’re taking notes on what western publishers are doing right and wrong. One thing that various members of the team have addressed is the concerns over loot boxes in Monster Hunter: World.

Series producer Ryozo Tsujimoto tells GameSpot that Monster Hunter is already built around receiving random loot drops, and that’s part of the core satisfaction of the game, so “you’ve already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in.”

“Our focus,” says Tsujimoto, “is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards. We want people to have the experience that we’ve made for them rather than the option to skip the experience.”

Yuuya Tokuda, director of Monster Hunter: World, had a very similar response to his peers, saying that learning new skills as a player through hunting is what the core focus of the game should be. “And then of course you get rewards of better items; but by skipping out on the part where you get better and hunt – if you’re simply getting more items – I don’t think that’ll be a very satisfying experience for players because it wouldn’t even necessarily make it that much more of a time saver if you haven’t got the skill to use the items you’ve gotten.”

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And even though PC players will have to wait a fair bit to get their hands on the game, the team behind it is working their hardest to ensure  that they get the best experience possible.

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