Final Fantasy 7 Remake has a lot more meat on its bones than just being a graphical overhaul, there’s a ton of gameplay changes as well. The game has a lot more to do, and considering how much was already in the game, this means a lot. With the level 50 cap, there’s tons of battles to fight, but that’s not all.
With the game being split into a variety of different parts, this first game actually just covers the first portion of the original game. Gamers will find out how many big and little things have changed when the RPG remake launches on April 10 for PS4. And given how much has changed, it’s kind of understandable. The first game mostly covers the opening sequences of the game, with the focus mostly on Midgar. The whole story is being told though, so you won’t miss anything.
Director Tetsuya Nomura explained, during a YouTube series, that the game areas have been opened up in new ways. The core story beats are all largely still there, but there’s a lot more between them. As you make your way through Midgar and other areas within the RPG, you will see that players can “explore more of those places that they wanted to see in the original.” This has led many to speculate as to whether we will get new districts of Midgar to explore.
However, Final Fantasy 7 Remake isn’t an open world in the same sense that many gamers know. Final Fantasy 7 Remake will not be in any way similar to the likes of Final Fantasy XV. The linear gameplay and story progression is still in place.
You’ll still be able to explore in between main story missions, conduct side quests, or just hunt around for secrets hidden in the game world. And with the new Hard mode content and the chapter select, players will be able to skip around and see more of this new world. People will also notice that this world has some new secrets to uncover.