How to Fuse Weapons in Hyrule Warriors: Age of Calamity

get rupees in Hyrule Warriors: Age of Calamity

The Champions of Hyrule Warriors: Age of Calamity wield some rather powerful weapons. These heroes will encounter many more gear options as you play through the game, so the question of what to do with the excess remains. You have two options for dealing with your excess: you can fuse weapons to make them better overall, or you can sell them for Rupees. For selling weapons, look for the “High-Resell Weapon” modifier listed on any gear. This adds a bonus to sale price of any weapon. Aside from that, just sell the junk you’re not going to use.

You may also wish to improve the weapons from rust to make them better as well. This is something you do before you fuse them, as it will improve their base stats. When you want to fuse a weapon, here’s how to go about doing it.

How to Fuse Weapons in Hyrule Warriors: Age of Calamity

You can bring two weapons to the Hylian Blacksmith Guild to add them to your powerful characters and make them more effective in battle. You can then select up to five other weapons from the source character to fuse with the base weapon. Base fusion costs 50 Rupees, with an additional 50 for each weapon you add into the formula. Also, make sure to unequip a weapon first, as you cannot fuse an equipped weapon.

When you Fuse Weapons in Hyrule Warriors: Age of Calamity you will get rewarded a base level of EXP based on the stats and level of the weapon. It might be worth saving high-end drops until you have multiple high-level weapons to earn some bonus EXP.

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Many weapons have different effects based on the bonus modifiers placed on them. Some will give better loot drops, others deal more elemental damage, they’re all pretty solid, so choose the ones that work best for your characters when fusing. You can also alter these bonuses when fusing. Players can alter a weapon that has open slots with bonus material weapons. If a weapon has an open slot, and a weapon being used in the process has a new bonus modifier, there’s a chance that the modifier could transfer over. The effect is chosen from the first material weapon in a chain, and seemingly no others. So make sure to put that weapon that has the modifier into the fusion first.

When you check the weapons in the fusion, pay attention to all of the weapons stat windows. Each weapon has a symbol in its window that you should focus on pairing together. Each of the weapons that has these can be paired together and can give a stat boost. So be sure to check the symbols and the slots open on weapons to see which one has the best options for stat boosts.

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