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How freezing in Monster Rancher 1 & 2 DX works

Monster Rancher 1 & 2 DX

Monster freezing in Monster Rancher 1 & 2 DX is a core part of the games. Some monsters can only be unlocked easily by combining their main and sub species together. When you want to try and create that S-rank champion, combinations might be the way you choose to go. Here are some tips for freezing and combining monsters in these games.

Freezing a monster is the first step in combining. When you want to combine, you have to have two different monsters frozen. Heading to the Lab, you’ll have the option to freeze your monster, as well as a few other choices. Depending on which one you pick, you will need to spend Gold on them. In both Monster Rancher games, it costs 500G to combine.

Combining will take the two monsters and generate a breed, using one as a main species, and the other as a sub. This is where things like disc chips come in. Disc Chips can be used to alter the combination, adding secret modifiers to stats.

But what if you don’t want to lose a certain monster? Freezing is a viable option.

One of the core things to keep in mind in these games is the concept of monster lifespan. Every monster will eventually die. Freezing won’t lower their lifespan, so don’t worry about that. But there are some things that do. Entering into battles will always take a certain number of weeks off of the lifespan of a monster. The general math in Monster Rancher 2 is that a monster loses a minimum of 20 weeks from their lifespan from each battle, win or lose. That’s a long time, especially considering most monsters only live about 400-500 weeks at maximum. Freezing in Monster Rancher 1 & 2 DX can help preserve that champion monster.

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Transferring Monsters in Monster Rancher

You can also use the Transfer option in Monster Rancher 1 to move a competitive fighter to the second game. With whichever monster you want to transfer, head into Town and go to the Lab. Choose Freeze. Then, load up the second game via the title menu.

When you get into MR2, go to the Shrine. From there, you can choose between Disc or Slate. Slate is the option you want. The game will ask you which save you wish to load the monster from. Choose the save you desire, and the game will give you a list of possible monsters to import.

The first thing to remember is that any “???” sub-types will not carry over in a Transfer in Monster Rancher. If you send a monster that’s a Pixie/??? breed, it will generate as a Pixie in Monster Rancher 2. The monster’s stats as a base will carry over. But, their age, rank and fame reset in MR2. You can technically use this to continue the life of your prized monster in some form.

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