The Mac has long been a pretty rough area for gaming. Apple has always been more than a little cagey with upgrade options and software support. Though various options have existed over the years to overcome this and get gaming in Apple machines, the best option is to hope for a native port. This is largely because the wrappers and other workarounds can introduce random and unintended behavior to games.
Well, rejoice Mac owners, as EVE Online joins the growing list of games that have a Mac version natively running on the latest version. Developer CCP has announced that a macOS client for their game is underway and will soon be a thing. The new client will be ported to the Big Sur branch of macOS and will allow the game to run as close to intended when it comes to the online space opera.
The client is still in development, with the first public test for users coming out sometime in Q1 2021.
CCP has been doing a pretty good job of getting the game into the hands of as many people as possible The launch of mobile sister-game EVE Echoes was very well received and players seem to enjoy it. Let’s hope the same can be said for those on macOS making the jump back into New Eden with new firepower.
Here’s the full announcement from CCP:
Different thinking Capsuleers
Today CCP is excited to unveil work on a native macOS EVE Online client is underway.
The native macOS client will enable native support for macOS Big Sur and Apple’s powerful graphics processing framework, Metal. The move to Metal ensures the best visual experience for players on macOS, along with significant optimizations and performance improvements compared to the existing client.
The first public test of the native macOS client is expected in Q1 2021. More details about the public testing and how to participate will be published in the new year.