During a recent interview, Techland CTO Pawel Rohleder spoke to Nvidia GeForce about their new project, and the massive scale that the company is aiming for.
In short, this game is massive, Dying Light 2 will apparently be four times larger than the first game in terms of map size. But that’s not the only thing that’s improving over the original. The developer has also brought over Black Isle Studios and Obsidian Entertainment veteran Chris Avellone to help pen the story and tighten up the design, hopefully to create a much more fun final product.
And with the massively increased focus on player choice and impact, things are definitely looking up.
This isn’t the first time we’ve heard from the team either, According to statements from Techland’s Chief Technology Officer Paweł Rohleder, it’s confirmed that Dying Light 2 will be a cross-generation title. While other platforms beyond the current crop, we can expect the zombie title to be ported to the newest consoles like the Scarlett and PS5 at some later date.
But with this increased power comes a major increase in graphical power. Pawel Rohleder has made it clear that this is a big point of focus for the developer, According to him, the company’s in-house C-Engine “tries to imitate reality as much as possible.” He even refers to it as “the holy grail of computer graphics,” this means that Dying Light 2 may have one of the best-looking zombie games on the shelves.
Techland is really churning out the updates for this game, generating plenty of hype overall. This newest trailer marks yet another collab between NVIDIA and Techland to pump up awareness for the game. You can find a much longer, 30 minutes worth in fact, snippet of gameplay footage over here.
Dying Light 2 still doesn’t have a definite release date, but it will release for PC, PlayStation 4 and Xbox One at some point in 2020. For more information, check out the official website.