With the announcement of Diablo 4 at BlizzCon 2019, fans of the RPG franchise are rather excited. But as with everything in modern games in 2019, there are concerns with some areas of the game. The inclusion of a necessary always-online component has some players concerned about intrusions into the singleplayer component with unnecessary elements, and now some people are curious about other ways in which Blizzard is changing the franchise.
Blizzard has confirmed that Diablo 4 will feature cosmetic microtransactions. While the team does not plan to lock any gameplay-affecting elements into this system, some players are still uneasy about the whole thing. And it’s easy to see why, loot boxes and other gambling mechanics have poisoned various game franchises for a while now, and hardcore Diablo fans don’t want the same thing for their beloved franchise.
But it seems like Blizzard understands, and is keeping to a more reserved monetization scheme. The idea here is that the increased revenue generated from these items will help fund future development. At least that seems to be the goal as Blizzard is planning to release more content for the sequel in future expansions. The addition of more revenue should help Blizzard expand the open-world elements of the game, as we all know that hardcore players will crawl through every inch of the game world from the outset looking for secrets and things to do.
The company had a few moments to talk to press after the announcement, in particular they spoke to one steamer who POE fans will know well. Quin69 got to speak with some of the team leads, and asked them about plans for the sequel.
As Blizzard’s Joe Shely, lead designer of Diablo 4, told Quin69:
“So, Diablo 4 will be available as a base game, and as I said we’re going to have expansions. We also will be able to acquire cosmetics in the game through.”
In other news, Blizzard wants to support cross-play between all platforms. The developer still has a lot of work to do on this front, as they not only have to deal with technical aspects, but also get all the different third-party companies to play along. The much more mulitplayer-focused design of Diablo 4 will no doubt present some technical challenges, and the team is committed to delivering the best game they possibly can, so it will be wonderful to see them pull it off and deliver a game worthy of the legacy of the franchise.
As Diablo 4’s executive producer Allen Adham said:
“We’re very excited about cross-play. There are technical details and details to work through with the first parties, but it’s our goal to get to cross-play.”