Dev Blogs

DevBlog: The Republic Strikes Back: The Svipul Tactical Destroyer and Projectile Changes in Tiamat


The recent CCP DevBlog for EVE Online has hit.  And in it CCP Fozzie talks about the upcoming Tiamat release and new changes coming to modules and ship types within.

The T3 Tactical Destroyers that have been introduced into the game via the Sleeper tech research race have unveiled a sister ship.  the Minmatar followed closely behind their Ammarian rivals with the Svipul, and it represents many of the best aspects of Minmatar engineering.  (So it’s basically a high-tech trashcan?)

Wielding six turret slots bonused for projectile weaponry, the Svipul is deadly with artillery and autocannons alike. It also makes excellent use of the trademark Minmatar versatility, gaining bonuses to both armor and shield resistances while Defensive Mode is active. Although its lower mass makes it a bit less suited to oversized afterburners compared to its Amarr contemporary, the Svipul is the fastest of all the Tactical Destroyers and can use that speed to pick apart unwary enemy fleets.
However I think we all know the real question on every reader’s lips is “How vertical is it?” and that is a question best answered with a picture (the following is a work in progress image of an untextured model):

(click to enlarge) 

Like the Confessor before it, the Svipul has three modes with distinct physical configurations and bonuses. Unlike the Confessor, the Svipul actually pivots on an internal axis to present a horizontal profile in Propulsion Mode and a vertical profile in the default Defense Mode as well as Sharpshooter Mode.


Minmatar Tactical Destroyer Bonuses Per Level:
10% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules

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Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:
33.3% bonus to all shield and armor resistances while Defense Mode is active
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active
Propulsion Mode:
66.6% bonus to maximum velocity while Propulsion Mode is active
33.3% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 7 H, 4 M, 4 L, 6 turrets , 1 launcher
3 Rig Slots, 400 Calibration
Fittings: 78 PWG, 215 CPU
Defense (shields / armor / hull) : 800 / 700 / 550
Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10
Capacitor (amount / recharge rate / average cap per second): 600 / 225s / 2.667
Mobility (max velocity / agility / mass / warp speed / align time): 290 / 2.65 / 1,900,000 / 4.5 / 6.98s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 375 / 7
Sensor strength: 11 Ladar
Signature radius: 50
Cargo capacity: 430

Projectile weapons also receive various changes in Tiamat.  Mostly to small artillery and AutoCannon modules.

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