With the upcoming transition of Destiny 2 a free-to-play state with the incoming launch of the New Light version, Bungie is bringing more than just a free campaign to the table. Since the game is going free-to-play, there’s going to be a ton of balance and progression adjustments that need to happen too. Part of that work involves tweaking and reworking the cosmetics system in the game, the Eververse Store.
According to a new announcement from Bungie, the biggest changes concern how these cosmetic items are applied. For one thing, with the launch of the new expansion this Fall, Every piece of Eververse armor is being converted into Universal Ornaments. These Universal Ornaments can be applied to all of the Legendary armor sets. Another armor set change is that Eververse items will no longer dismantle into Bright Dust. With Shadowkeep, Eververse items will dismantle into Legendary Shards and Glimmer.
The biggest alteration with this system is that Universal Ornaments no longer overwrite existing stats, so players won’t be able to turn their characters into OP gods by pumping time or money into the game, at least not with the Eververse Store. This is effectively a new Transmog system for Destiny 2 which will allow players a degree of control over the cosmetic look of their avatars.
And with the free-to-play transition, Bungie wants to make sure that everyone will have access to the best loot, they just have to invest the time into getting it. Bright Dust, the currency used in the Eververse Store, is being overhauled to make it an earnable currency reward in-game, and making it easier and quicker to do so.
The game is also reworking some challenge rewards to allow players to spend more time actually playing the game. Instead of breaking down loot for Bright Dust, all Vanguard, Crucible, and Gambit bounties award the material directly in a equivalent ratio. That way purchasing new items is going to be just a little bit quicker.
Destiny 2: Shadowkeep is due out September 17, 2019 for Xbox One, PC and PS4.