The first of the major patches for Cyberpunk 2077 has finally landed. It’s taken its sweet time, but Cyberpunk 2077 patch 1.1 is out for PC, consoles and Stadia. The update is a 17 GB monster, so you will be waiting a while. The game has a very rough launch, and the bugs were just the tip of the iceberg. The game released in a terrible mess of a state, and only partially playable for many. Sure, some users found it not trouble to play the game on PC, but they were seemingly in the minority. That’s now being addressed with this update.
PC versions of the game were prone to crashes all over the place. it seemed like there wasn’t a single area of the game free from clipping bugs, z-fighting, texture pop-in or just general slowdowns. Then you had to contend with many areas of the game feeling incomplete. Videos popped up on launch day of AI pathing being broken, players falling through levels and so much more.
The launch on consoles was even worse. The game was literally unplayable thanks to deeply bugged code. There were far too many problems to list. And both consumers and retailers were extremely angry. CDPR had spent so much time in the marketing build-up for the game assuring fans that the older consoles were fine for the game. That turned out to be a huge lie. And retailers and distribution partners were not happy, and took it out on CDPR. Sony and other console makers pulled the game from their stores in response to how broken it was. Microsoft offered an indefinite refund period for the game. Best Buy even began accepting returns of opened boxed copies.
CDPR, for their part in this huge mess, put out some very poorly received apologies. The heads of the studio put out statements saying that they wanted to fix the issues, and that would take time. The responses fell on deaf ears though, as many felt that the QA team was thrown under the bus.
And that’s all without mentioning the constant crunch to get the game shipped, which teams suffered under for months to deal with. CD Projekt Red boss Marcin Iwiński told everyone that he wasn’t going to crunch developers. That didn’t happen as we had hoped, and then the company doubled down. And come to find out, the company ruthlessly exploited their devs anyway.
All in all, a very terrible look for CD Projekt. But at the absolute least, the company is now trying to fix all this mess with various patches. There’s no telling how long it will take CDPR to fix things, but there’s some improvement being made. So let’s look at what the new patch has in store for us.
What’s Coming for us?
Stability and performance are a big focus here. The gist of Cyberpunk 2077 patch 1.1 is that there’s a bunch of critical bugs that needed to be fixed. The game was a mess in terms of scripting, stability, and overall performance. This first patch is a part of a series of patches designed to deal with those issues. The fixes include both PC and console-specific bug fixes. For example, the patch addressed crashes on some Nvidia GPUs for some users. General crash fixes for specific side gigs also were implemented.
On the performance side of things, the patch tuned memory usage and scripting for a variety of subroutines. The load placed on systems by AI-related tasks and UI elements should be reduced. That’s a big part of the problem that the PC version was facing. There were also a handful of UI tweaks and fixes in Cyberpunk 2077 patch 1.1. Visual tweaks for in-game effects were better optimized, making some locations feel less confusing and cluttered. A bunch of minor fixes to animations should also aid with immersion.
Various other bugs were also dealt with. Sometimes broken code would result in invalid loot spawning in-game, that’s fixed. The trigger warning for Braindances has also been updated to show properly. Yes, you may not be aware of it, but there are genuinely seizure-inducing scenes in this game.
Cyberpunk 2077 patch 1.1 will deploy on all major platforms and you can download it right now. You can find the full patch notes down below.
Cyberpunk 2077 Patch 1.1 Notes
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.