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Cyberpunk 2077 patch 1.1 created a major game-breaking bug

Cyberpunk 2077's Latest Patch Reportedly Added A Game-Breaking Bug

That brand new patch deployed to Cyberpunk 2077 has introduced a major issue for pretty much everyone. It’s so bad that you might want to hold off on patching for a bit until a hotfix is released. CDPR acknowledged earlier today that the newly launched update for the troubled title has a major problem. In fact, it’s so bad that pretty much everyone is talking about it. Cyberpunk 2077 patch 1.1 was supposed to help fix performance and crashing issues—but it appears to have actually done the opposite, adding new problems.

The new patch has caused something to break around the progress in the mission “Down the Street”. During the course of the mission, Takemura does not call the player as intended. This means that players are locked in the mission, and unable to get out of it. You can’t progress the game’s story or any side missions in this state either. So you’re stuck in that point, and it turns out that reloading the save won’t fix the issue, according to users on the game’s Reddit.

CDPR says this patch is “focused on various stability improvements and bug fixes” and “lays the groundwork for the upcoming patches.” The next one’s due in February, per a statement from December. That looks like it’s going to be continually rough from then to now. If the future patches for the game run into these issues, users will not be happy. And here’s the insulting bit of that, patch 1.1 was actually supposed to fix this issue. The game was supposed to have dealt with this, and for it to keep happening doesn’t bode well.

Thankfully, there is a workaround though. If you open up your phone and call Judy just before Takemura is supposed to, it should force Takemura to call you. You can then hang up the call. You will want to go and do any side mission, it doesn’t appear to matter which one, as long as you complete a side gig. Do that then wait 24 hours in-game and Takemura should call in—with the dialogue properly triggered this time—allowing you to progress in “Down on the Street.”

So considering all the mess that has poured out about this game, it’s not surprising that many players have given up on it. More than 80% of those players who bought it around launch have already quit playing. And given the sorry state of the game, it’s not surprising. The console versions of the game are still in a terrible state, and are flat-out unplayable to many.

And as CDPR seemed to miss this huge bug in a massive 16 GB update, I find it hard to argue with anyone who has lost faith in the game. The developer promised to make things better with successive patches, but things just have too far to go for many. Cyberpunk 2077 has a whole raft of remaining issues to deal with. and it will likely take months before they’re all fixed. And let’s be frank, a lot of the minor issues just won’t be fixed.

There’s a simple but depressing reality setting in around games like this. Despite making millions on the game, the developer eventually will consider the game viable on all platforms, and won’t fix lesser issues. It’s sucky to consider, but it’s a purely economic consideration. There’s just no impetus to put more money and time into a game that isn’t bringing in any more money. Given the propensity for CDPR leadership to throw teams under the bus, there’s a non-zero chance that if something did go wrong with future patches, they would just blame QA again. Such is the way of things.

So with it likely being many months before these kinds of issues stop popping up, expect to see more news about Cyberpunk 2077 bugs in the coming weeks.

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