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Command & Conquer Remastered hits alpha, releases new unit

Command & Conquer Remastered

Petroglyph has been plugging away at this game for a while now, and we finally have an update of some decent girth. The big new update for this latest version is that the full game is now completely up and running. Known otherwise as Tiberian Dawn, Command & Conquer Remastered offers a much more visually appealing and usable version of the classic 1995 RTS. This means that missions are playable to completion, and include “all the core gameplay mechanics.”

And to celebrate this soft launch of sort, EA and Petroglyph have unveiled a new unit updated for the new 4K visuals, although this one is technically not part of the first game. That’s because it’s a teaser for the Tesla Tank, a unit from the Red Alert release. According to Vessella, The team working on the remaster has moved on to getting that game’s content working as well. Production and remastering is still in the very early stages though, with missions bootable but not fully playable.

The team collaborating with development over at Lemon Sky Games has been creating entirely redone assets for these missions, giving them an incredibly detailed and polished new look. This work is ongoing, and a fair bit of progress has been made over the last few months, but there’s still a ways to go yet.

And when this remaster finally releases, it will include everything a fan needs to enjoy this classic strategy title. The remaster has 4K resolution, with a remastered soundtrack and all the expansion content in one simple bundle.

You can find the full text of the update from Reddit down below:

Fellow Command & Conquer fans,

Positive momentum continues and earlier this month we completed our first production milestone. This milestone included several key improvements to Tiberian Dawn, most notably delivering our first Campaign mission to full Alpha quality. This means all the mission visuals are now showcasing the 4k assets from Lemon Sky, and the mission can be completed with all the core gameplay mechanics. I’ll admit when playing this full mission experience, the game started to transport me back to when I first played C&C, and I hope it does the same for all of you when the game is released.

However, one of the more exciting accomplishments of this milestone actually had nothing to do with Tiberian Dawn. That’s because we were able to get Red Alert playable for the first time. We are now able to load Red Alert missions, and the game is already being populated with several of the remastered visual assets. That’s because even though Red Alert just became playable in the software, Lemon Sky has actually been creating assets for Red Alert over the past several months. So to celebrate this first step for Red Alert, we thought it would be fun to share a preview for one of the most iconic Red Alert units – the Tesla Tank.

In the same fashion as our approach of the structures, our primary goal for units has been to maintain the authenticity of the original in-game asset. In an effort to take advantage of the 4k resolution, many of our earlier unit concepts included extra widgets and details, but we often found this compromised the unit’s readability at camera game height. So we continued to iterate, and over the months we’ve begun to hone in on these elements, and feel like the Tesla Tank here strikes a good balance between readability and those added details. Of note, we only interpreted one Tesla ring from the legacy in-game asset, but there’s already been a healthy debate with the Community Council whether the Tesla ball should have two rings to match the cinematic reference. Perhaps we can get feedback here from the greater community to help decide this unit’s final look : )

Thanks for your ongoing support and participation, and looking forward to sharing more details as both games now become more playable.


Jim Vessella


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