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Call of Duty: Modern Warfare Update 1.13 Patch Notes

Modern Warfare update adds Shoot the Ship, Drop Zone, Snowfight

Call of Duty: Modern Warfare. Update 1.13 is here, so let’s dive into what it comes with. There’s good and bad news for fans of the newest AAA FPS. The good news is that a whole trove of bugs have been fixed with this new patch. There is some bad news though, as a major exploit remains unfixed with this patch. A glitch in the animation sequence allows players to use a  slide-canceling movement technique which allows players to slide without the recovery phase. This completely breaks game balance as it alters movement profiles and makes targeting harder.

Although with the next season of post-launch content and ranked play kicking off, there’s probably going to be some effort to fix that and other exploits at some point. It just won’t come in this patch or the next one. Some exploits did get fixed though, such as an out-of-bounds exploit on one particular map, Aniyah Palace.

In terms of what else is in Call of Duty: Modern Warfare Update 1.13, it’s mostly a bug fixing update. There’s bugs for UI elements in various menus and maps that have been fixed. Another bug with FOV being accidentally locked has also been patched. Many of the UI issues on the PC have been dealt with. Finally, the patch packs several fixes to prevent crashes and improve stability. It also fixes an issue with the sound effects on the Support Helo.

A handful of different gameplay adjustments round out the patch. There have been some alterations to the gameplay playlist of various modes. Some glitches that allowed players to abuse map layouts in some game modes have been removed from the game as well. And speaking of playlists, other bugs in playlist filters and selection have also been patched out in 1.13. The January 22nd patch also adds 5 additional loadout slots, as well as the Crossbow as a new weapon.

The rest of the patch notes for Update 1.13 can be found below, if you want to dive into every individual fix included.

Call of Duty: Modern Warfare Update 1.13 Patch Notes

  • In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
  • Fixed an out of bounds exploit on Aniyah Palace
  • Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
  • Fix for a bug that could lock a PC player’s FOV at 60 until they respawn while in Ground War
  • The “Stand Together” calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the “Redemption” calling card.
  • The Daily Challenge for getting “10 Claymore Kills” was awarding the “One Shot” spray which is unlocked by default. This has been adjusted to the “Soft Serve” spray.
  • Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
  • Adjusted the damage threshold for “Get X Kills while Injured” challenge to make it a bit easier to obtain
  • Various out-of-map exploit fixes
  • Fix for a few graphical errors that could occur on Ground War maps
  • Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
  • Fixes to the Recent Players list appearing incorrectly on Xbox
  • Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
  • Adjusted the obituary to remove the oldest items first
  • Fixed a bug that would reset Voice Chat settings after the application was hard closed
  • Fix for a bug that allowed player collision. This has been fixed
  • Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
  • On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
  • Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
  • Fixed a bug that could give players invincibility
  • Fix for some Officer Progression emblems not displaying the correct rarity
  • Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier
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Field Upgrades:

  • Fixed a bug where using the ‘Stopping Power Rounds’ Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
  • Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
  • Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
  • Fix for Stopping Power Rounds not applying the correct damage boost to headshots

Trophy System:

  • Increased protection radius
  • Decreased the radius and the damage taken by trophy explosions
  • Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion


  • Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment
  • Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
  • M4A1 Blueprint “OG” ADS position moved forward; the viewmodel or gun’s position relative to the  camera or player’s eye is moved forward more, so it blocks less of the line of sight
  • Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
  • Increasing the bullet penetration of the MK2 Carbine
  • Less horizontal recoil on the initial bullets of the FN Scar-17
  • Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)

Call of Duty: League

  • Domination: Flags must be neutralized before being captured again. Settings for neutralization timing are now available in settings
  • Decreased charge time on the Trophy System
  • Headshot multiplier damage has been clamped; torso and headshots are now the same
  • Removed lightweight boost and decreased charge time on Dead Silence

COD Caster

  • Reworked minimap visuals (removed outside map background, removed minimap frame)
  • Improved readability of the killfeed and nameplate colors
  • Improved the quality of the colored arrows shown under players when using the Aerial Camera
  • Data View feature has been temporarily removed


  • Tweaked parts of the Battle Pass UI in order to better support higher Aspect Ratios
  • Fixed an issue with the sound effects on the Support Helo
  • Several fixes to prevent crashes and improve stability
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