Battlefleet Gothic: Armada Preview


When we think of Warhammer 40,000, the image often conjured is one of a heavily armored space marine hacking through Orks with a chainsword and blasting Eldar with a bolter. While those imposing ground forces fight over the uncountable planets in the Imperium of Man, war is also waged in the depths of space.

Battlefleet Gothic: Armada is a real-time strategy, but it isn’t the click-fest that you’ll get from Starcraft or its ilk. Instead, Tindalos is creating a game that’s cerebral in a different way.

Each of your ships, which you’ll be able to customize as you progress, has its own abilities and crew. As the they take location-based damage, you’ll lose the facilities with which to execute those skills.

The option to retreat from battle to preserve you crew is a viable one. As the persistent crew will earn upgrades and skills as the game progresses. An equally valid tactic is to callously order a ship to it’s death. Sending them to ram an enemy ship, destroying both vessels in the process.

The Warp (the manner in which ships travel quickly) is a dangerous place inhabited by daemons. There is a chance that your cruiser might not re-emerge if you use the Warp to move around the battlefield.

Imperium, Chaos and Eldar forces all make appearances throughout the game. Solo and multiplayer battles featuring a variety of vessels imcluding the impressive Battle Barges. No word yet on whether the massive Chapter Fortresses will play a role in Armada.

To say I’m excited is an understatement. Lets just say that I’m happy a franchise known for it’s space-insanity now also has a game where tactical positioning and management actually matters in space combat. Sign me up please!

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