Battlefield V updating UI and tweaking balance in latest patch
The latest update from Battlefield V, Tides of War Chapter 1: Overture, is only days away from launch. The developers are bringing plenty of changes to the FPS, and players seem pretty excited about the prospects for the future of the game. The devs took to Reddit to expand upon their plans and motivations with this and future updates to the game and its modes.
The team wanted to make very clear that they aren’t touching core multiplayer mechanics yet, especially TTK and TTD, Time to Kill and Time to Death respectively, in order to avoid upsetting the current meta. But the team is working on adjusting some more overpowered weapons to make them more consistent with the power curve as designed.
“The upcoming Battlefield V Tides of War Chapter 1: Overture Update will not have any changes that impact the current TTK. However, there will be balance tweaks to weapons…”
In terms of other gameplay tweaks though, there’s a lot to dig through. There’s class and individual weapon balance changes, both buffs and nerfs, so it’s advised to read the full list of changes to take stock of everything. The skins features are also being streamlined with a new “Apply All” button so you don’t have to confirm each skin usage.
The Medic class has had a buff applied to it’s range with a more consistent SMG spread, and accuracy has been increased for the class overall. Various individual weapons have been changes in some ways too. Probably the most notable change is the M1928A1 maximum damage is now set to 25.1 (previously 30). Other changes include increased 3-hit kill range of the Gewehr 1-5 to 30 meters (previously 25 meters). Recoil for various weapons, as well as bullet drag, have been adjusted to make some weapons less overpowered.
The game is also getting some UI and graphical options tweaks. Spectator mode is getting some new camera options and other aspects to make the mode more enjoyable to use.
While this won’t have an earth-shattering impact on the multiplayer and game balance, it’s a step in the right direction. The careful balancing act of weapons in multiplayer is vital to FPS games maintaining an active player base, and it’s good to see the game continuing to get the attention it needs.
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