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Aegis Patch Notes Released

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CCP has detailed the patch notes for the second release of the Aegis sovereignty changes. The notes also contain the list of new SKINs being released by CCP.

Patch notes for Aegis Sovereignty 1.0
Released on Tuesday, July 14, 2015

Features & Changes:

Sovereignty and Alliances:

A new Nullsec Sovereignty system has been released!

Please see the following series of dev blogs for further details:

  1. Politics by Other Means
  2. Summer 2015 Nullsec and Sov Status Report
  3. New Details on July Sovereignty Release Schedule
  4. Sovereignty Transition and Deployment
  5. Nullsec PVE and upgrades
  • Territorial Claim Units, Infrastructure Hubs, and Outposts are no longer subject to regular weapons damage. Instead an Entosis Link module is required to capture and control them.
  • Ownership of Territorial Claim Units, Infrastructure Hubs, and Outposts has now been decoupled from one-another. Each different structure in a solar system can be deployed, owned, attacked and destroyed by different alliances at the same time.
  • Territorial Claim Units no longer require an upkeep bill. Instead, the running costs have been moved over to bills on Infrastructure Hubs.
  • Each alliance can set a Default Vulnerability Time for their sovereignty structures. This is a daily interval where structures will become vulnerable to Entosis Links. The length of this interval is based on the Activity Defense Multiplier. The ADM in turn is based on the Strategic, Military and Industrial levels of the solar system. Changes to the Default Vulnerability Time will take 48 hours to come in to effect.
  • Each alliance can set a single Capital System on one solar system where they control a Territorial Claim Unit. Structures controlled by an alliance in their Capital System receive a bonus to their ADM, making them easier to defend. Changes to the Capital System will take 7 days to come in to effect.
  • Destroying/capturing another alliance’s sovereignty structures requires attackers to use Entosis Links on the structure during its daily vulnerability window. If this action succeeds, the structure will become invulnerable. At some some point between 24 and 72 hours later, Command Nodes will begin spawning around the constellation. Attackers and defenders must capture these nodes using Entosis Links in a tug-of-war battle in order to destroy/secure the structure.
  • Sovereignty Blockade Units are now obsolete. Any SBUs in space will automatically self-destruct, whilst SBUs in hangars can be sold back to NPC buy orders.
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Exploration:

  • The effects of Pirate Detection Array, Entrapment Array, Survey Networks and Quantum Flux Generator infrastructure upgrades have been adjusted. See this dev blog for more details.
  • Nullsec and Lowsec versions of the Assault, Headquarters and Mothership Incursion sites now allow 50% more players before rewards begin to decrease.

SKIN:

Added ship SKINs for Tech 2 Cruisers and Tech 2 Industrials. They are the following:

  • AMARR
    • Sacrilege EoM SKIN (Permanent)
    • Zealot EoM SKIN (Permanent)
    • Devoter EoM SKIN (Permanent)
    • Guardian EoM SKIN (Permanent)
    • Curse EoM SKIN (Permanent)
    • Pilgrim EoM SKIN (Permanent)
    • Augoror Navy Issue EoM SKIN (Permanent)
    • Omen Navy Issue EoM SKIN (Permanent)
    • Prorator EoM SKIN (Permanent)
    • Impel EoM SKIN (Permanent)
  • CALDARI
    • Cerberus Wiyrkomi SKIN (Permanent)
    • Eagle Wiyrkomi SKIN (Permanent)
    • Onyx Wiyrkomi SKIN (Permanent)
    • Basilisk Wiyrkomi SKIN (Permanent)
    • Falcon Wiyrkomi SKIN (Permanent)
    • Rook Wiyrkomi SKIN (Permanent)
    • Caracal Navy Issue Wiyrkomi SKIN (Permanent)
    • Osprey Navy Issue Wiyrkomi SKIN (Permanent)
    • Crane Wiyrkomi SKIN (Permanent)
    • Bustard Wiyrkomi SKIN (Permanent)
  • GALLENTE
    • Deimos Intaki Syndicate SKIN (Permanent)
    • Ishtar Intaki Syndicate SKIN (Permanent)
    • Phobos Intaki Syndicate SKIN (Permanent)
    • Oneiros Intaki Syndicate SKIN (Permanent)
    • Arazu Intaki Syndicate SKIN (Permanent)
    • Lachesis Intaki Syndicate SKIN (Permanent)
    • Exequror Navy Issue Intaki Syndicate SKIN (Permanent)
    • Vexor Navy Issue Intaki Syndicate SKIN (Permanent)
    • Viator Intaki Syndicate SKIN (Permanent)
    • Occator Intaki Syndicate SKIN (Permanent)
  • MINMATAR
    • Muninn Justice SKIN (Permanent)
    • Vagabond Justice SKIN (Permanent)
    • Broadsword Justice SKIN (Permanent)
    • Scimitar Justice SKIN (Permanent)
    • Huginn Justice SKIN (Permanent)
    • Rapier Justice SKIN (Permanent)
    • Scythe Fleet Issue Justice SKIN (Permanent)
    • Stabber Fleet Issue Justice SKIN (Permanent)
    • Prowler Justice SKIN (Permanent)
    • Mastodon Justice SKIN (Permanent)

User Interface:

  • New map: The circular cursor has been removed
  • New map: The map can now follow markers, including your current location.

 

Fixes:

PvE:

  • Certain hacking containers that were supposed to spawn items in your ships cargo were not functioning correctly.

User Interface:

  • Fixed an issue that caused bilingual clients to not display content correctly.

 

Third Party Development:

CREST API:

[ Original Dev Post ]

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