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Patch Notes for Vanguard

Patch Notes for Vanguard

Patch Notes for Vanguard 1.0
To be released on September 29th, 2015

FEATURES & CHANGES :

Audio:

  • Different impact sound treatment based on damage state on shield, armor and hull. Will give players better info on state of ship while in combat.
  • Vanguard theme song

Graphics:

  • All station and outpost models have been upgraded using the latest shaders.
  • Subsystems of the Amarr and Minmatar Strategic Cruisers, Legion and Loki, display updated materials and textures.

Market:

  • • Added Multi-buy, which allows multiple immediate buy orders to be placed simultaneously. Devblog coming soon!

Modules:

  • Entosis Links may no longer be onlined when fit to Interceptors
  • Festival Launchers no longer require launcher hardpoints

Missions & NPCs:

  • Guristas Anomic Base mission added to level 4 combat agents

Skills:

  • All new characters will now start with approximately 400,000 skillpoints rather than 50,000.

SKINs:

  • New SKINs for many Minmatar ships. The following new SKINs and associated bundles are now available from the Blue Tiger line:
  • Breacher Blue Tiger SKIN (Permanent)
  • Burst Blue Tiger SKIN (Permanent)
  • Probe Blue Tiger SKIN (Permanent)
  • Rifter Blue Tiger SKIN (Permanent)
  • Slasher Blue Tiger SKIN (Permanent)
  • Vigil Blue Tiger SKIN (Permanent)
  • Jaguar Blue Tiger SKIN (Permanent)
  • Wolf Blue Tiger SKIN (Permanent)
  • Cheetah Blue Tiger SKIN (Permanent)
  • Hound Blue Tiger SKIN (Permanent)
  • Hyena Blue Tiger SKIN (Permanent)
  • Claw Blue Tiger SKIN (Permanent)
  • Stiletto Blue Tiger SKIN (Permanent)
  • Talwar Blue Tiger SKIN (Permanent)
  • Thrasher Blue Tiger SKIN (Permanent)
  • Sabre Blue Tiger SKIN (Permanent)
  • Bellicose Blue Tiger SKIN (Permanent)
  • Rupture Blue Tiger SKIN (Permanent)
  • Scythe Blue Tiger SKIN (Permanent)
  • Stabber Blue Tiger SKIN (Permanent)
  • Muninn Blue Tiger SKIN (Permanent)
  • Vagabond Blue Tiger SKIN (Permanent)
  • Broadsword Blue Tiger SKIN (Permanent)
  • Scimitar Blue Tiger SKIN (Permanent)
  • Huginn Blue Tiger SKIN (Permanent)
  • Rapier Blue Tiger SKIN (Permanent)
  • Cyclone Blue Tiger SKIN (Permanent)
  • Hurricane Blue Tiger SKIN (Permanent)
  • Tornado Blue Tiger SKIN (Permanent)
  • Claymore Blue Tiger SKIN (Permanent)
  • Sleipnir Blue Tiger SKIN (Permanent)
  • Maelstrom Blue Tiger SKIN (Permanent)
  • Tempest Blue Tiger SKIN (Permanent)
  • Typhoon Blue Tiger SKIN (Permanent)
  • Panther Blue Tiger SKIN (Permanent)
  • Vargur Blue Tiger SKIN (Permanent)
  • Naglfar Blue Tiger SKIN (Permanent)
  • Nidhoggur Blue Tiger SKIN (Permanent)
  • Hel Blue Tiger SKIN (Permanent)
  • Ragnarok Blue Tiger SKIN (Permanent)

User Interface:

  • A timer is now displayed when appropriate on wormhole brackets to track the wormhole jump polarization timer
  • After jumping through a stargate or a wormhole a timer is displayed in the top-left tracking the duration of the post-jump cloak
  • You can now filter by the SKIN material name in addition to ship name in the SKINs tab of the character sheet
  • It is now possible to CTRL-A in the ‘View Contents’ window of a ship and cargo containers
  • Added a confirmation dialog when using the “Reset Quickbar” option in Market window
  • Wormhole systems can now be auto-linked
  • Added an in-space bracket for own ship. Only shows when zoomed out.

FIXES :

Gameplay:

  • Fixed an issue where manual controls would not always respect modifier keys.
  • Festival Launchers no longer require launcher hardpoints

Graphics:

  • Modified Planetary Interaction scanning effect to remove unintended lines.
  • Corrected missing visuals from combat module effects when firing upon multiple targets.
  • Reworked the paint job on the Eagle Caldari Cruiser.

Localization:

FR

  • “Kill right” translation has been updated from “Permis de tuer” to “Permis de détruire”.
  • “Imp” ship name translation has been updated – now always showing as “Imp”.
  • “career agents” translation has been updated from “agents d’orientation” to “agents de carrière”.
  • “Neutralisation de capsule” changed to “Neutralisation d’énergie”.

PvE:

  • The distribution of Vanguard and Assault systems inside Sansha Incursions systems has been fixed. In a 6 system Incursion you should again see 3 Vanguard systems.
  • Various sites will no longer despawn early when you are using the acceleration gates inside the site after it has been completed.

User Interface:

  • Fixed an issue where the arrows on the side-panel button in the preview window would sometimes point in the wrong direction
  • Fixed an issue where the faction logo was offset on the advertisement screen in the captains quarters.
  • Fixed an issue where joining new chat channels would unpin the stack of chat channels.
  • Removed the option to abandon planetary launch containers as it had no functionality.
  • Fixed an issue where the chat window would resize to default when loading the client in an incursion system.
  • Fixed an issue where linking stations from the asset window would include number of items and jumps.
  • Fixed an issue where the damage value on bomb tooltips was showing as if it was being affected by the Ballistic Control System module. Ballistic Control Systems do not affect the damage of bombs.
  • Fixed an issue where the radial menu would show an option to “Jump through to (none)” when activating radial menu on a Titan.
  • Fixed missing T2/T3/Faction icon in the corner of items in multi-sell.
  • Fixed an issue that could cause the market quickbar to break when using it to list ice products.
  • Fixed fitting window sometimes incorrectly showing rig skills.
  • Fixed a cutoff text layout issue in the calendar.
  • Fixed a multi-sell issue where items could not be dragged dropped from inventories in list or detail view.
  • Added a tooltip when hovering over index levels on the system show info window
  • Hiding the sov holder icon in the show info on an unclaimed system
  • Made the sov holder icon clickable to show info on it in the system show info window
  • Fixed a grammatical error in the Structure Command Node description
  • Removed Sovereignty Blockade Units from the new map markers section.
  • Fixed an issue where the world map control panel would disappear when setting a waypoint when in a wormhole system.

Ships:

  • Combat and Navy Battlecruisers have been rebalanced
  • Every ship in the class receives a new role bonus that helps it apply damage at longer ranges
  • The speed, agility and capacitor of these ships have also improved significantly
  • Details of each ship are as follows:
  • Prophecy:
    Amarr Battlecruiser skill bonuses:
    4% bonus to all Armor Resistances
    10% bonus to drone damage and hitpoints
    Role Bonus:
    12.5% bonus to Drone max velocity
    Can fit Warfare Link modules
    Slot layout: 5H, 4M, 7L, 4 turrets, 4 Launchers
    Fittings: 1100 PWG, 415 CPU
    Defense (shields / armor / hull) : 3000 / 5500 / 4000
    Capacitor (amount / recharge rate / average cap per second): 3000 (+150) / 750s / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 170 (+20) / 0.57 (-0.134) / 15,300,000 (+2,400,000) / 12.09s (-0.5s)
    Drones (bandwidth / bay): 75 / 225
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 7 (+1)
    Sensor strength: 17 Radar
    Signature radius: 270
    Cargo capacity: 400
  • Harbinger:
    Amarr Battlecruiser skill bonuses:
    10% bonus to Medium Energy Turret Damage
    10% bonus Medium Energy Turret capacitor use
    Role Bonus:
    25% bonus to Medium Energy Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets
    Fittings: 1425 PWG, 375 CPU
    Defense (shields / armor / hull) : 3000 / 5250 (+250) / 4500
    Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.57 (-0.12) / 15,500,000 (+1,700,000) / 12.25s (-0.95s)
    Drones (bandwidth / bay): 50 / 75
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 210 / 7 (+1)
    Sensor strength: 17 Radar
    Signature radius: 270
    Cargo capacity: 375
  • Ferox:
    Caldari Battlecruiser skill bonuses:
    5% bonus to Medium Hybrid Turret damage (Was shield resistances)
    10% bonus to Medium Hybrid Turret optimal range
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
    Fittings: 1250 PWG, 530 (+20) CPU
    Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
    Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
    Sensor strength: 19 Gravimetric
    Signature radius: 295
    Cargo capacity: 475
  • Drake:
    Caldari Battlecruiser skill bonuses:
    4% bonus to all Shield Resistances
    10% bonus to heavy and heavy assault missile kinetic damage
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 7H, 6M, 4L, 6 Launchers
    Fittings: 830 (+30) PWG, 500 CPU
    Defense (shields / armor / hull) : 5500 (+250) / 3250 / 3750
    Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.65 (+0.01) / 13,500,000 (-1,310,000) / 12.16s (-0.98s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5) / 195 / 8
    Sensor strength: 19 Gravimetric
    Signature radius: 295
    Cargo capacity: 450
  • Brutix:
    Gallente Battlecruiser skill bonuses:
    10% bonus to Medium Hybrid Turret damage
    7.5% bonus to Armor Repairer effectiveness
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets
    Fittings: 1125 PWG, 435 CPU
    Defense (shields / armor / hull) : 3500 / 4500 / 5000 (+250)
    Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 160 (+5) / 0.68 (-0.024) / 11,800,000 (-700,000) / 11.12s (-1.08s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+5) / 200 / 7
    Sensor strength: 18 Magnetometric
    Signature radius: 305
    Cargo capacity: 475
  • Myrmidon:
    Gallente Battlecruiser skill bonuses:
    7.5% bonus to Armor Repairer effectiveness
    10% bonus to drone damage and hitpoints
    Role Bonus:
    12.5% bonus to Drone max velocity
    Can fit Warfare Link modules
    Slot layout: 5H, 5M, 6L, 5 turrets
    Fittings: 1050 PWG, 400 CPU
    Defense (shields / armor / hull) : 3500 / 4500 / 4750
    Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 145 / 0.7 (-0.004) / 12,700,000 (-400,000) / 12.32s (-0.46s)
    Drones (bandwidth / bay): 100 / 200
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
    Sensor strength: 18 Magnetometric
    Signature radius: 305
    Cargo capacity: 400
  • Cyclone:
    Minmatar Battlecruiser skill bonuses:
    5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
    7.5% bonus to shield boosting amount
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
    Fittings: 1100 PWG, 525 CPU
    Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
    Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
    Drones (bandwidth / bay): 50 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
    Sensor strength: 17 Ladar
    Signature radius: 250
    Cargo capacity: 450
  • Hurricane:
    Minmatar Battlecruiser skill bonuses:
    5% bonus to Medium Projectile Turret damage
    5% bonus to Medium Projectile Turret rate of fire
    Role Bonus:
    25% bonus to Medium Projectile Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 6L, 6 turrets, 3 Launchers
    Fittings: 1140 (+15) PWG, 400 CPU
    Defense (shields / armor / hull) : 4500 (+250) / 4500 / 3500
    Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.67 (-0.034) / 12,800,000 / 11.89s (-0.6s)
    Drones (bandwidth / bay): 40 (+10) / 40 (+10)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+10) / 220 / 6
    Sensor strength: 16 Ladar
    Signature radius: 250
    Cargo capacity: 425
  • Harbinger Navy Issue:
    Amarr Battlecruiser skill bonuses:
    10% bonus to Medium Energy Turret Damage
    7.5% bonus Medium Energy Turret tracking speed
    Role Bonus:
    25% bonus to Medium Energy Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 5M, 6L, 6 turrets
    Fittings: 1495 PWG, 410 CPU
    Defense (shields / armor / hull) : 4500 / 7875 (+375) / 6750
    Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.52 (-0.17) / 15,500,000 (+1,700,000) / 11.17s (-2.03s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+15) / 210 / 7 (+1)
    Sensor strength: 21 Radar
    Signature radius: 270
    Cargo capacity: 375
  • Drake Navy Issue:
    Caldari Battlecruiser skill bonuses:
    4% bonus to all Shield Resistances (Was missile velocity)
    5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
    Role Bonus:
    25% bonus to missile velocity
    Can fit Warfare Link modules
    Slot layout: 8H, 6M, 4L, 8 Launchers
    Fittings: 950 (+50) PWG, 550 CPU
    Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625
    Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s)
    Drones (bandwidth / bay): 50 (+25) / 75 (+50)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8
    Sensor strength: 23 Gravimetric
    Signature radius: 295
    Cargo capacity: 450
  • Brutix Navy Issue:
    Gallente Battlecruiser skill bonuses:
    10% bonus to Medium Hybrid Turret damage
    7.5% bonus to Medium Hybrid Turret tracking speed
    Role Bonus:
    25% bonus to Medium Hybrid Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 7H, 4M, 7L, 6 turrets
    Fittings: 1235 PWG, 455 CPU
    Defense (shields / armor / hull) : 5250 / 6750 / 7500 (+375)
    Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 165 (+10) / 0.63 (-0.074) / 11,800,000 (-75,000) / 10.31s (-1.28s)
    Drones (bandwidth / bay): 50 / 75 (+25)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 7
    Sensor strength: 22 Magnetometric
    Signature radius: 305
    Cargo capacity: 475
  • Hurricane Fleet Issue:
    Minmatar Battlecruiser skill bonuses:
    10% bonus to Medium Projectile Turret damage (Was 5%)
    10% bonus to Medium Projectile Turret tracking speed (Was projectile rate of fire)
    Role Bonus:
    25% bonus to Medium Projectile Turret optimal range and falloff
    Can fit Warfare Link modules
    Slot layout: 8H, 4M, 6L, 6 turrets, 3 Launchers
    Fittings: 1380 (+30) PWG, 420 CPU
    Defense (shields / armor / hull) : 6750 (+375) / 6750 / 5250
    Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
    Mobility (max velocity / agility / mass / align time): 185 (+20) / 0.61 (-0.094) / 12,800,000 (+300,000) / 10.82s (-1.38s)
    Drones (bandwidth / bay): 50 (+20) / 50 (+20)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+15) / 220 / 6
    Sensor strength: 20 Ladar
    Signature radius: 250
    Cargo capacity: 425
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